Although tournament prizes are the most visible part, they constitute only one of the various income sources for esports organizations. In titles such as VALORANT and League of Legends (LoL), Riot Games implements partnership programs that provide financial support to specific teams, aiming to ensure the continuity of club operations and stimulate investment in the competitive scene.
These partnership schemes are crucial for understanding the importance of selecting participating organizations in the market. The VALORANT Champions Tour (VCT) will undergo changes in 2027, introducing a new two-year partnership cycle. According to information from Riot Games and detailed by THESPIKE Brasil, there will be eight partner organizations in each of the four regions, totaling 32 teams in the program.
The annual payments allocated to teams in the Americas can vary significantly, ranging between US$ 600 thousand and US$ 5 million, depending on several factors. This revenue comes mainly from three distinct sources. Starting in 2027, even non-partnered organizations will have the opportunity to compete in the main tournaments through open qualifiers and will receive financial incentives based on their performance. Furthermore, Riot Games has announced an additional contribution of US$ 6 million in prizes and incentives for the circuit.
In the Brazilian context, LOUD, FURIA, MIBR, and paiN advanced in the selection process for the new cycle, as reported by THESPIKE Brasil in June; however, this advancement did not confirm the partnership. In League of Legends, the model combines commercial partnerships with revenue generated by the competitive ecosystem. Clubs in structured leagues with partner organizations may receive transfers defined in their agreements with Riot, in addition to revenue linked to digital products and commercial results. This LoL model also includes initiatives for profit sharing from virtual items related to esports, although contractual terms and distribution criteria may differ from those of the VCT, varying according to the league and season.
Even with transfers from the developers, teams need to develop other revenue streams to maintain their activities. Brand sponsorships, content creation, official merchandise sales, commercial agreements, and supplementary prizes help make up the organizations' budget. Such resources are essential to cover player salaries, coaching staff, training infrastructure, travel expenses, and administrative personnel.
The fundamental distinction between the partnership models and conventional championships lies in financial stability. Instead of relying solely on tournament victories, a partner organization can count on pre-established payments and commercial opportunities. Despite this, participating in a league does not guarantee profit, as operational costs remain high, and success depends on each club's ability to convert audience, performance, and fan relationship into revenue. In summary, the partnership model demonstrates that the esports business transcends matches, encompassing the commercialization of digital products, brand interest, and the maintenance of an active community.



