Analysis of the factors that lead players to abandon games, such as difficulty and duration
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Olhar Digital
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Analysis of the factors that lead players to abandon games, such as difficulty and duration

Many players acquire a title, dedicate a few hours to exploring the game's universe, but end up not returning. This pattern of behavior is more frequent than imagined, given that in many games, less than half of participants manage to reach the end of the narrative, which raises the question: what leads so many people to quit a game?

The cause may seem simple, such as excessively challenging games or campaigns that are too prolonged. However, examples like Elden Ring and Senua’s Saga: Hellblade 2 demonstrate that the correlation between difficulty, playtime, and completion is much more intricate.

Although the notion that only four in ten players finish a game serves as a starting point for debating this phenomenon, there is no universal completion rate applicable to all titles. These indices fluctuate depending on the specific game, the platform used, and the period when the data was collected.

When Elden Ring was released, nearly three weeks after its launch in March 2022, achievement data released by Gamereactor indicated that only 17% of players on the Steam platform had reached one of the endings of the RPG developed by FromSoftware. At that time, approximately 30% had still not managed to defeat Margit, one of the first major bosses in the adventure.

These numbers highlight how difficulty can act as an obstacle to progress, especially in games that require continuous learning, exploration, and repeated confrontations.

There is also the element of perceived challenge. In 2025, creators of The First Berserker: Khazan observed that a portion of players chose to stop the campaign instead of selecting Easy difficulty. Creative Director Junho Lee reported that the name of this mode generated a stigma that discouraged its use. In response, the team implemented new difficulty settings, including a Beginner mode. This case demonstrates that simply providing alternatives is not enough; the way they are presented also influences the decision to continue playing the game.

If duration were the determining factor, shorter campaigns should show considerably higher completion rates. However, this is not always the case. Senua’s Saga: Hellblade 2, released in May 2024, has an estimated duration of six to seven hours. Despite this, about two weeks after its release, only 13% of players had unlocked the completion achievement on Xbox. On Steam, the completion rate was approximately 33% during that period.

The disparity between platforms suggests that access to the game can also impact the results. Since Hellblade 2 was available on Xbox Game Pass from the start, subscribers could experience the game without an individual purchase cost, making it easier for players to start the campaign out of mere curiosity and abandon it if they were not interested in the experience.

It is crucial to note that these percentages reflect specific moments after the releases and do not constitute final completion rates, given that many players continued advancing in their respective campaigns.

Although difficulty and duration can contribute to abandonment, they are not the complete explanation. A game may lose public interest due to repetitive progression, a slow narrative pace, unengaging mechanics, or simply by competing with other releases for players' available time.

There is also a distinction between quitting a game out of frustration and pausing a campaign because the experience has already satisfied what the player was looking for. In open worlds, for example, exploring the map and completing side activities can be more appealing than finishing the main plot.

Additionally, achievement statistics cannot reveal individual motivations. They only quantify how many people reached a specific goal, but they do not clarify why the others stopped.

The cited examples of Elden Ring, Hellblade 2, and Khazan converge on one conclusion: there is no single reason why players leave a campaign. More than seeking ideal duration or difficulty, the developers' challenge lies in sustaining the public's interest throughout the journey, as finishing a game is not necessarily the only way to appreciate it.

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Vaibha Suryavanshi on New Zealand tour: experience playing different roles and limited time on the field
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Vaibha Suryavanshi on New Zealand tour: experience playing different roles and limited time on the field

The tours to New Zealand proved to be a real test for 15-year-old Vaibha Suryavanshi. He had to face various scenarios: he was moved from an opening position to the third in the lineup, and after impressive matches, he sometimes had to remain outside the main squad. In five T20 matches, he managed to play in only two games. Among all the questions related to the fight for a spot in the team and batting order, the main one remains: what lessons did Vaibha learn from this visit?

Playing at number three, Vaibha scored only 4 off 8 balls. However, when he returned to the opening position, he demonstrated his true potential, scoring 45 runs off 19 balls. Despite this good performance, he was not given the opportunity to play in the next match. He faced the high demands of international cricket, the challenge of fast bowlers, and the need to master a new role in the attack, but did this add anything new to his game?

The visit to New Zealand was not just a foreign series for Vaibha Suryavanshi. Playing international cricket at the age of 15 is a significant achievement in itself. Here, he got a chance to face world-class fast bowlers, play in different conditions, and understand how to earn a place in the team. Nevertheless, there is also a big question hidden in this tour story: Vaibha was in the team, but spent most of his time on the bench. In the five-match series, he played only twice.

First, he was sent to the position of the third batsman, which was different from his usual spot, and he couldn't perform there. Then he returned to the opening and put on a real explosion. But even after a good innings, he wasn't given consistent chances. Thus, the tour to New Zealand gave Vaibha experience but did not allow him enough matches to correct his mistakes.

Vaibha's main strength lies in attacking bowlers early in the innings. His distinguishing feature has been hitting powerful shots, utilizing the advantages of fielding restrictions during the powerplay. However, in the second T20 against New Zealand, he was sent to the position of the third batsman for the first time. This was a new role for him.

In this position, he had to solve the problem of not being aggressive from the start, but rather understanding the situation and continuing the innings after other players fell. The fast bowlers of New Zealand also tested him. A bowler with a speed of 143.5 km/h put him in a difficult situation. Vaibha got a chance but failed to take it and was dismissed, scoring 4 runs off 8 balls.

This innings taught him an important lesson: in international cricket, you cannot rely solely on your strengths. When changing positions in the batting order, you must change your shot selection, know how to read the line and length of the ball, and adapt to the needs of the innings. This lesson may be useful for Vaibha in the future. Nevertheless, judging his potential in a new role based on just one innings would be premature.

Next time, Vaibha once again took up the opening position. This time, he played according to his natural role. He started attacking the New Zealand bowlers from the very beginning and scored 45 runs off just 19 balls. His innings included five sixes and three fours.

This innings shows how freely he plays when he is in his natural position. He is capable of putting pressure on bowlers and changing the course of the match in a few overs. In the same match, Abhishek Sharma scored 113 runs off 38 balls, and India reached the target of 199 runs in 13.2 overs.

Although Vaibha's 45-run innings might have been less discussed compared to Abhishek's century, it was extremely important for him. After setbacks at number three, he showed his potential by returning to the opening. This likely strengthened his confidence that he can influence the game with his aggressive play at the international level.

The biggest question for Vaibha was why he was not given consistent opportunities after playing an impressive innings. With Ishan Kishan's return, the team composition changed, and Vaibha found himself outside the main squad. After this, he did not get a chance to develop his game during the series.

There is already strong competition in the top order of the Indian team, with options like Abhishek Sharma, Sanju Samson, and Ishan Kishan. Therefore, it is not easy to give a place to every player in the team. However, in Vaibha's case, the question arises: what role are they preparing him for? If his strength is opening, will he get consistent chances in that position? And if the team considers him an option for the middle order, how many chances will he be given to adapt to that role?

It cannot be considered a mistake to try out a young player in different positions, but clarity in his role is also necessary. Vaibha gained experience of both types on the New Zealand tour, but could not achieve stability in either role.

Another aspect of this tour is that in five matches, Vaibha only had the opportunity to play in two. The rest of the time, he watched the team's game from the dressing room and the bench. Being with international players, their...

After defeating New Zealand, Abhishek Sharma reveals details of Vaibhav Suryavanshi's game
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After defeating New Zealand, Abhishek Sharma reveals details of Vaibhav Suryavanshi's game

The Indian team secured a convincing victory over New Zealand in Wellington. Both the team's leading batsmen, Abhishek Sharma and Vaibhav Suryavanshi, demonstrated explosive batting, ensuring a one-sided win for the team.

After the match, Abhishek Sharma and Vaibhav Suryavanshi shared several interesting and amusing details. During the post-match interview, Vaibhav spoke about how he changed his approach to the game and how he managed to dominate the bowlers on the field.

Abhishek Sharma made an interesting statement about what Vaibhav told him just a day before the match. According to Abhishek, Vaibhav repeated the famous phrase from the movie 'Bhaag Milkha Bhaag', stating that he would play the same way. This signified his firm intention to leave past failures behind and step onto the field with full commitment and an aggressive mindset.

Vaibhav explained that in previous matches of the series, he tried to play more cautiously, which contradicted his natural T20 style. However, this time he decided to fully utilize the powerplay advantage and intentionally attack the opponents from the first delivery, which gave the team a powerful start.

Abhishek Sharma highly praised the young Vaibhav, noting that when Vaibhav showed such aggression against the bowlers from the first over while chasing a large target of 199 runs, it gave him a huge surge of energy while standing at the non-striker's end. He joked that his playing style resembled street cricket on a village rooftop.

During the conversation, the players mentioned Sanju Samson. Vaibhav noted that all players in the team are dedicated, and Sanju allowed others to get a chance to play, which indicates a great atmosphere within the squad.

Furthermore, Abhishek Sharma complimented the Indian bowling team. He observed that at one point it seemed like New Zealand might score 220-230 runs, but Akshar Patel and the other bowlers managed to brilliantly recover and stop the score.

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