The commercial value of football is determined by the quality of play on the field, not just external factors
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IOL
iol.co.za

The commercial value of football is determined by the quality of play on the field, not just external factors

Commercial analysis of football is often conducted from an external perspective, focusing on audience, broadcast contracts, sponsors, form, hospitality packages, and rights fees. Although these aspects are important, they are not the starting point for determining the true value of football. Value originates directly within the game itself.

It depends on the player's understanding of the big picture, the team having its own identity, the coach's ability to turn ideas into repeatable behavior, and the suitability of player selection to the existing system. It is important that young athletes prepare for real demands, and data is used to sharpen judgments, not just to embellish them. These issues relate to football before they become commercial, although over time they transform into commercial challenges.

When analyzing a match, the author rarely focuses solely on the result; he seeks to understand the causes. What structural elements allowed the result to be achieved? Why was the defender constantly isolated? What did the forward see before the ball arrived? How did the situation change after the midfielder moved five meters higher? What actions were practiced in training, and which were instinctive? Sometimes this requires directly addressing a young player: 'If I were the central defender in this situation, what would I learn?' or 'If I were the forward, where would I move?'

Football analytics should contribute to a deeper understanding of the game and make it more useful. Deeper understanding leads to better decision-making. A club that understands its footballing identity attracts players differently. A player who understands their position develops differently. A technical structure that knows how to work with data asks better questions.

There is a tendency to separate technical discussion from business communication, as if one takes place on the training pitch and the other in the boardroom. However, the author believes this separation is not so clear-cut. The foundation of a commercial product is the sporting product. An attractive league needs exciting football, and a valuable club needs effectiveness that fans believe in. A strong television product requires stories created by genuine sporting tension, and merchandising gains more meaning when there is a strong identity. Fan loyalty becomes commercially significant when there is something cohesive that people can attach themselves to.

South African football already possesses a remarkable asset—attention. Brand Finance research showed that 61% of the South African online market follows football, compared to 51% for rugby. Among sports fans in South Africa, 93% follow football. Furthermore, Nielsen Sports Africa estimated that the football audience in the broader SABC and SuperSport television market is approximately 2.5 to 3 times larger than the rugby audience.

However, scale alone does not equate to captured value. The main question is how to utilize this attention. Data is part of the answer, but context is necessary because data without context shows what happened but does not explain why. Defender duel metrics may worsen because the structure puts him at greater risk. Forward output may decrease, while his movement creates space for everyone around him.

Football analytics integrates tactical, physical, psychological, cultural, and statistical levels. When these layers improve, the product built around them is strengthened. Fans begin to discuss more deeply, they identify with players, buy a jersey because it represents something more, and travel because the match matters. Broadcasters receive richer stories, and sponsors enter the environment with authentic energy, not with an atmosphere created around a logo.

This is especially relevant for African football. We have enormous potential in terms of attention, culture, fandom, and talent. But attention does not equal captured value. Bridging this gap requires not just attracting sponsors, but improving talent identification, development, adoption of technical decisions, use of data, and creating highly effective conditions.

Therefore, before a brand asks what it can place around football, it should ask another question: what is happening inside the football that generates such strong interest in people? That is where the real asset begins. By understanding the intelligence behind the game, we improve in developing it, performing in it, and ultimately, in understanding its true worth.

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Game Regulation Could Boost Brazilian Development and Esports
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olhardigital.com.br

Game Regulation Could Boost Brazilian Development and Esports

The regulation established by the Games Legal Framework has the potential to generate new opportunities for development studios in Brazil, particularly those focused on creating games viable for esports competitions. The proposed measures include the introduction of financing mechanisms, incentives for local production, and actions aimed at increasing the visibility of domestically produced titles.

It is expected that these tools will help independent studios overcome one of the industry's biggest challenges: securing the necessary capital to finalize and launch their projects in the market.

As an example, the Brazilian aerial combat game Wedgetail, developed by Thunder Games, aims to participate in the video game competitive environment. Among the initiatives mentioned are Rouanet Games, which focuses on raising sponsorships through the Rouanet Law for game development, and Game Brasil, a free public platform dedicated to promoting national creations.

The general objective of these proposals is to expand funding options and make Brazilian games more accessible to the public. For Bruna Simões, CEO of Thunder Games, these new instruments could be crucial for continuing projects that depend on external financial contributions.

The executive explained that the company has already carried out an initial round of investment for the game's development, which is currently in a playable pre-alpha phase. She also stated that the company is seeking a new fundraising round to complete the production of Wedgetail, whose initial launch is scheduled for the end of 2027.

Despite positive expectations, the real impact of these guidelines will depend on how they are implemented and the ability of studios to access the incentive mechanisms. Although the Games Legal Framework does not exclusively focus on esports, strengthening domestic production can bring indirect benefits to this sector.

With greater funding availability, Brazilian developers will be able to invest in multiplayer games, online infrastructure, and competitive systems—all vital elements for organizing tournaments. However, it is important to note that merely developing a competitive game does not guarantee its entry into the professional scene; this also requires an engaged community, character balancing, adequate technical support, and interest from tournament organizers.

In this landscape, projects like Wedgetail illustrate how incentives for domestic production can foster the emergence of new Brazilian intellectual properties with competitive aspirations. The news about the Games Legal Framework was originally published in Olhar Digital.

Technology allows for competitive games based on individual performance
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olhardigital.com.br

Technology allows for competitive games based on individual performance

The competitive environment of video games can take on new forms of participation. In addition to traditional esports tournaments, platforms are beginning to use performance data to allow regular players to compete without needing to join professional teams.

One such concept is Game Skill Monetization (GSM), a model that converts statistics gathered during matches into points that determine the winners of competitions.

A representative from Gamers Brawl, a platform using this system, explained how the technology works and the challenges of ensuring result fairness in an interview with Olhar Digital during the Brasil Game Show (BGS).

Unlike classic confrontations, participants do not necessarily have to play against each other. Each user plays their matches in a standard mode, while the platform tracks metrics such as kills, assists, accumulated gold, and captured objectives.

Using League of Legends as an example, the system takes into account different character roles. For instance, a support player is evaluated by different criteria than an ADC, as each position contributes to the team in a unique way. Ultimately, the statistics are converted into points used to determine the competition winner.

This approach allows players to participate in contests without abandoning familiar game modes. However, the use of individual statistics also involves difficulties, particularly concerning result manipulation.

Among the problems highlighted are the use of secondary accounts, profile sharing, and cheating software. To detect potential violations, anti-fraud systems can analyze performance history and look for unusual changes in player behavior. In this case, the technology employs machine learning and examines over 100 attributes to detect suspicious situations. A sudden and significant change in statistics, for example, could lead to the suspension of the competition for analysis.

Nevertheless, such monitoring does not completely eliminate the possibility of fraud and depends on adequate criteria to avoid unjustified penalties. The model also raises the issue of access to video game competitions. While the professional scene usually requires training, team participation, and constant dedication, performance-based competitions allow casual players to experience competitive dynamics using their own matches.

The concept still faces issues related to point balancing, fraud prevention, and comparing different playstyles. Nevertheless, applying statistics to create individual competitions demonstrates how data generated by video games can be used to develop new competitive formats beyond traditional championships.

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