The article's title refers to the price variation observed at the Pouso Alegre Municipal Market.
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Memories of First Performances and Sealed Archives of History
The path of Uzbek television, from its early stages to the present day, has been difficult and glorious, built through the dedicated work of many people.
Over time, black and white footage, the first technical devices, and exciting moments behind the scenes have turned into invaluable historical heritage, including archival documents.
Modern Art Museum in Niterói Opens Rooftop Access and Showcases New Perspective of Guanabara Bay
The Modern Art Museum of Niterói (MAC), located in the state of Rio de Janeiro, invites visitors to its rooftop starting this Saturday (November 7th). This activity is part of an installation titled 'Teto – De onde não se vê quando se está' (Rooftop – Where you cannot see when you are there), created by architect Pedro Varella. The installation allows visitors to observe Guanabara Bay from the height of the building designed by Oscar Niemeyer. The visit will last until November 22nd, the city's birthday celebration, and is part of the museum's 30th anniversary program.
MAC, known for its outstanding view of the Niterói waterfront, will be perceived from a new angle by those who ascend to the roof. From this vantage point, one can see the entrance to Guanabara Bay without including the building's structure itself in the frame. From above, the surface that appears concave from below begins to be perceived as convex.
Access is provided via a circular staircase installed on a section of the ramp leading to the exhibition level. Before the construction of the museum, which opened in 1996, Mirante da Boa Viagem was located on this site, facing the waters of the bay.
The installation was developed by the Gru.a bureau, co-founded by Varella, and was initially presented in 2017, when it received the 3rd Rinaldo Roelds Jr. Prize awarded in partnership between MAC and the Park Lage School of Visual Arts.
This year, visits will be conducted in groups of up to 15 people, lasting 15 minutes, with ten-minute breaks between ascents. Tickets will be issued directly at the museum after cash payment, at four set times: 9:30, 11:30, 13:30, and 15:30, in order of arrival. Advance booking is not available. The first ascent is scheduled for 10:00, and the last for 17:20.
The minimum age requirement for participation is 12 years old; minors under 16 must be supervised by a responsible adult. Activities may be suspended due to weather conditions and are not held on rainy or windy days.
In addition to the rooftop tours, the museum is hosting four anniversary exhibitions. In the Central Hall, MAC Monumental displays about 130 large-scale works from the MAC Niterói and Juan Sattamini collections. In MAC Panorama, located on the mezzanine, the history of the museum is told through works from its collection, including pieces by artists such as Adriana Varejão, Flávio Shiró, Victor Arruda, and Marcia H.
For the young audience, MAC para crianças offers activities designed to help children approach art through drawing and games. The program also includes the Sentir pra ver exhibition, a multi-sensory display using models and audio descriptions to enhance accessibility to the artworks.
Grand Theft Auto VI is rated for ages 18 and over; guidance for parents on the game's content
With the release of Grand Theft Auto VI (GTA 6) scheduled for November 19th, many parents may encounter their children asking to play a title that is not appropriate for their age.
In Brazil, the new Rockstar Games title has an age rating for those 18 and older due to the presence of elements such as violence, drug use, inappropriate language, and sexual references. This rating serves as a guide for families to assess whether the content is suitable for the players' age group.
Beyond the purchasing decision, experts emphasize the importance of maintaining conversations with children and adolescents about the material they consume and the inherent dangers of the digital environment.
Marco Giroto, founder of SuperGeeks, a school specializing in technology, argues that the responsibility of guardians must go beyond the game's popularity. According to him, by justifying the reasons for a restriction, parents help children and adolescents develop a more conscious stance regarding technology.
Giroto states that instead of simply banning something, explaining why a limit exists teaches children that technological access implies responsibility. The general recommendation is for parents to familiarize themselves with the game's content in advance, check the age rating, and establish rules compatible with the age.
It is crucial to pay attention to digital functionalities. On platforms that allow user interaction, minors should be advised not to disclose personal data, to be wary of suspicious links, and to seek an adult if they receive uncomfortable messages or approaches.
Digital transactions also require vigilance. Setting passwords, requiring permission for payments, and monitoring expenses helps prevent unplanned purchases.
Since March 2026, the Digital Statute of the Child and Adolescent (ECA Digital), established by Law No. 15.211/2025, implements norms to reinforce the protection of minors in the digital environment. This statute covers topics such as age verification mechanisms, privacy, parental supervision, and limitations on certain commercial practices.
The legislation also prohibits the use of paid reward boxes (loot boxes) in games intended for or accessible by children. However, this does not mean that the ECA Digital automatically prevents minors from playing titles rated for ages 18 and over, as the rating and legal obligations have distinct purposes.
For Giroto, although parental controls are useful, they do not replace family dialogue. He clarifies that parental control features are auxiliary but work best within a relationship of trust, as young people need to know they can turn to guardians when encountering inappropriate content or a situation they do not know how to resolve.
Thus, the arrival of GTA 6 may represent an opportunity to discuss not only which games are suitable for each stage of life, but also how children and adolescents interact with digital platforms and identify risks.



