Game Brasil Research 2026 reveals Brazilian apprehension about the impact of artificial intelligence on games
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Olhar Digital
olhardigital.com.br

Game Brasil Research 2026 reveals Brazilian apprehension about the impact of artificial intelligence on games

Artificial intelligence is already part of the gaming industry, but its advancement faces resistance from players. The Game Brasil Survey (PGB) 2026 indicates that a considerable portion of the Brazilian public expresses concern about the effects of generative AI on the game production sector.

This 13th edition of the survey collected data from 7,115 individuals, aged between 16 and 55, and found that players' concerns go beyond the technology itself. They show anxiety primarily regarding the consequences of AI for professionals, artists, and the overall quality of games.

According to the PGB 2026, almost half of the respondents, specifically 45.7%, express fear about potential job losses and the deterioration of the creative process resulting from the use of AI in the industry. Furthermore, copyright infringement is a relevant concern for 39.6% of participants, due to the potential misuse of creators' and artists' work.

Another point of attention is the quality of titles; 38.4% fear that games will see a reduction in quality, leading to an increase in productions perceived as lacking substance.

The results indicate that the debate about AI among Brazilian players is intrinsically linked to the methodology of integrating this technology into game development. Mauro Berimbau, a consultant at Go Gamers and professor at ESPM, clarifies that the real situation requires a more detailed analysis, weighing whether the use of AI was ethical, whether professionals were replaced by the technology, and whether this resulted in a drop in game quality.

Despite the apprehensions, Brazilians do not automatically reject AI-assisted games. The survey revealed that 39.3% would say they would buy a game even knowing that a large part of the art, voice acting, and text was generated by AI. Additionally, another 40.9% mentioned that they could consume this type of content.

These data suggest that the acceptance of AI may be determined less by the mere existence of the technology and more by how it is applied. Transparency, safeguarding human work, copyrights, and maintaining quality thus emerge as crucial factors for players' interaction with games created using generative tools.

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Brazilian government identifies risks of AI platforms for minors
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tecnoblog.net

Brazilian government identifies risks of AI platforms for minors

The Ministry of Justice and Public Security (MJSP) detected potential dangers for children and adolescents in 13 'AI companion' applications accessible in Brazil. The investigation pointed to flaws related to age verification, excessive use, exposure to sexualized content, and the collection of personal data.

This survey was conducted by the National Secretariat of Digital Rights (Sedigi), which compiled studies, public information, and tests on these types of services. The resulting material was sent for analysis by the National Data Protection Authority (ANPD) and the National Consumer Secretariat (Senacon).

These services are designed to sustain continuous and individualized conversations, capable of simulating emotional bonds and offering emotional support, in addition to storing user-provided data. The analyzed list includes platforms such as Character.AI and Replika.

According to Sedigi, this sector has experienced accelerated growth: a UNICEF report indicates that the number of platforms jumped from 16 in 2022 to 128 in July 2025. In the first half of 2025 alone, these services registered 60 million installations.

The document highlights risks such as the development of a very strong attachment, the replacement of human relationships, compulsive use, and exposure to inappropriate or sexualized interactions. The collection of private information and the construction of emotional and behavioral profiles were also mentioned.

The study revealed that ten of the evaluated systems accept self-declaration of date of birth or simple confirmation of majority. Tests conducted by Sedigi demonstrated that this method can be bypassed, allowing adolescent users to create adult profiles.

The relevance of the topic increased with the enforcement of the Digital ECA since March. This legislation establishes that platforms must have efficient age verification methods when offering content unsuitable for minors, prohibiting, in certain circumstances, self-declaration as the sole control. Furthermore, the regulatory decree equates automated interactions of a sexually explicit nature to pornographic material.

Sedigi also identified possible problems related to using emotional profiles to promote offers, advertising, or paid features. Therefore, the note suggests that ANPD examine these risks, while Senacon should investigate consumer defense issues and any exploitative or deceptive commercial practices.

The concern about emotional bonds formed with AIs is not exclusive to Brazil. In July, China implemented regulations against dating AIs that foster emotional dependence, forcing companies to deactivate intimacy features. In the European Union, a proposal under debate foresees restrictions on access to AI chatbots and social networks for those under 15 years old, along with parental supervision and age verification mechanisms.

It is important to note that, in Brazil, this analysis does not imply that the 13 platforms have violated any rules. The Ministry of Justice emphasizes that the providers of these services will be entitled to due process and full defense.

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