Tencent Technology Supports Esports Competitions at Asian Games
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CGTN
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Tencent Technology Supports Esports Competitions at Asian Games

Tencent, a Chinese technology firm, has developed the ECS (Esports Competition Solution) system, which provided comprehensive technical support for esports competitions at the Asian Games in Haiti-Nago, Japan, in 2026.

Before the start of the competitions, the system conducts thorough checks of network conditions, interfaces, and equipment, helping to detect unauthorized plugins, macros, and peripheral devices that could be used for cheating. During matches, ECS monitors over thirty metrics in real time and provides players and broadcasters with multiple viewing angles, supplying referees with additional visual data for decision-making.

After the competitions conclude, key recordings and video materials are securely saved for subsequent analysis, allowing incidents to be tracked and studied through structured reports.

In previous Asian Games, 217 matches supported by ECS proceeded without any technical failures. In January 2026, Tencent Esports became the official partner for esports technology of the Olympic Council of Asia (OCA). From January to June 2026, ECS supported three test events of the Asian Games in Japan, Singapore, and Vietnam.

Esports competitions differ from traditional sports in that they heavily rely on complex network infrastructure and hardware. Unexpected equipment failures or network fluctuations can occur, making them difficult for referees to detect or predict in real time.

In this situation, technology plays a critical role. As esports continues to integrate into the broader sports ecosystem, competitions require a more sophisticated monitoring system that provides referees with reliable data to ensure fair play.

In an interview with CGTN, Zhang Yati, Esports Manager at the Olympic Council of Asia (OCA), emphasized the importance of simplifying the organization and management of esports at various stages of the Asian Games.

She noted that 'a very important aspect of long-term, stable development is how we can help each Asian Games organizing committee optimize, improve, and simplify the overall complexity of organizing esports competitions.'

Unlike professional esports tournaments, the Asian Games bring together organizing committees and staff from various sporting fields. Not all participants have extensive experience in esports operations.

Zhang explained that conducting the competitions requires rules, tools, and operational guidelines that are simple, accessible, and applicable, allowing people with different levels of esports knowledge to work effectively together during a limited preparation period.

In this context, a stable and transparent judging system, backed by reliable core technologies, is an integral part of integrating esports into the general sporting environment.

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XXI Asian Games opened in Nagoya, Japan, as a celebration of sport and culture
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cgtn.com

XXI Asian Games opened in Nagoya, Japan, as a celebration of sport and culture

The XXI Asian Games officially kicked off in Nagoya, Japan, on Saturday. The opening ceremony combined music, dance, technology, and local culture, gathering athletes from across the continent for Asia's largest multi-sport event.

Delegations from 45 countries and regions of the continent participated in the parade at the Paloma Mizuho Stadium. The Chinese delegation was escorted to the stadium by basketball player Hu Mingshuang and world boxing champion Wu Yu, who served as flag bearers.

China, which took the lead in the medal table four years ago with 201 gold medals and 383 total placements, sent 815 athletes to compete in 369 disciplines across 38 sports. The team includes 36 Olympic champions. The average age of the delegation is 24 years, with 548 participants taking part in the Asian Games for the first time.

The ceremony was organized around a central heart-shaped platform, and its theme, 'Harmonious Heartbeat,' symbolizes the connections between the peoples of Asia. Performances showcased the history and culture of Aichi and Nagoya prefectures, while also highlighting the region's strong ties to modern industry and technology.

The evening culminated in the final torch relay race. Six torchbearers carried the flame around the stadium, after which Japanese hammer throw masters Shigenobu Murofushi and his son Koji Murofushi ascended the steps together to light the cauldron.

Senior Murofushi won five titles at the Asian Games, and Koji won a gold medal at the Athens Olympics in 2004, in addition to two titles at the Asian Games.

Approximately 11,000 athletes are participating in the current Games across 43 sports, 71 disciplines, and 469 events held at 54 venues. Most of these are located in Aichi and Nagoya prefectures, but events are also taking place in Tokyo, Gifu, Shizuoka, and Osaka.

Competitions in basketball, football, modern pentathlon, volleyball, and other sports have already begun before the opening ceremony. The Asian Games in Aichi-Nagoya will run until October 4th. Japan is hosting this continental sporting event for the third time, following Tokyo in 1958 and Hiroshima in 1994.

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