TinyBuild achieved an 18% increase in revenue during the first half of 2026. The developer and publisher reached the $20 million mark in the six months ending June 30, a result motivated by both the performance of its catalog and recent releases.
A notable point in the presented results was the contribution of intellectual properties under the company's control. According to the report, 85% of game revenue came from proprietary IPs, both first-party and second-party, with titles created by partners contributing the most.
The established catalog accounted for 68% of the total game revenue during this period. Franchises such as Hello Neighbor and Graveyard Keeper continue to generate earnings even after being released years ago.
The company mentioned that this strong performance allowed it to maintain investments in new titles, citing examples such as Hozy, All Will Fall, and Sand: Raiders of Sophie.
Additionally, during the semester, TinyBuild expanded its catalog by including I Am Future on consoles, a DLC for The King is Watching, and the Nintendo Switch version of Kill It With Fire 2.
Despite the revenue increase, some financial indicators registered a decline. Gross profit decreased by 5.7%, falling from $10.4 million to $9.8 million. TinyBuild justified this reduction by citing higher royalty payments due to the success of third-party releases.
Adjusted EBITDA fell by 23.2%, dropping from $4.2 million to $3.2 million, which was mainly attributed to increased marketing expenses for new games.
The workforce remained relatively stable, with about 200 professionals. For future periods, TinyBuild signals having a plan with larger-scale projects, including games with budgets exceeding $5 million, new intellectual properties, and catalog expansions.
The company's strategy remains focused on consolidating a diversified portfolio of internally managed IPs and utilizing these properties beyond the gaming segment.
Alex Nichiporchik, CEO, stated that the medium-term goal is to strengthen TinyBuild's position as a global publisher and developer, keeping intellectual property as one of the central pillars of the business.
